Thror Ironcast

Dwarf Fighter 3.5 (because it rocks)

Description:

Strength 17 (+3) Dexterity 14 (+2) Constitution 18 (+4) Intelligence 8 (-1) Wisdom 8 (-1) Charisma 12 (+1) Size: Medium Height: 4’ 2” Weight: 200 lb Skin: Tan Eyes: Dark Brown Hair: Black

Total Hit Points: 14

Speed: 20 feet

Armor Class: 20 = 10 +4 [scale] +4 [tower shield] +2 [dexterity] Touch AC: 12 Flat-footed: 18 Initiative modifier: +6 = +2 [dexterity] +4 [improved initiative] Fortitude save: +6 = 2 [base] +4 [constitution] Reflex save: +2 = 0 [base] +2 [dexterity] Will save: -1 = 0 [base] -1 [wisdom] Attack (handheld): +4 = 1 [base] +3 [strength] Attack (unarmed): +4 = 1 [base] +3 [strength] Attack (missile): +3 = 1 [base] +2 [dexterity] Grapple check: +4 = 1 [base] +3 [strength]

Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 86 lb. or less 87-173 lb. 174-260 lb. 260 lb. 520 lb. 1300 lb.

Languages: Common Dwarven

Battle Axe [1d8, crit x3, 6 lb., one-handed, slashing]

Scale mail [medium; +4 AC; max dex +3; check penalty -4; 30 lb.]

Tower Shield [+4 AC; max dex=+2; check penalty -10; hardness 5; hp 20; 45 lb.]

Feats:Improved Initiative Power Attack

Traits:

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int -1 = -1 Balance Dex* 2 = +2 Bluff Cha 1 = +1 Climb Str* 4 = +3 +1 Concentration Con 4 = +4 Craft_1 Int -1 = -1 Craft_2 Int -1 = -1 Craft_3 Int -1 = -1 Diplomacy Cha 1 = +1 Disguise Cha 1 = +1 Escape Artist Dex* 2 = +2 Forgery Int -1 = -1 Gather Information Cha 1 = +1 Heal Wis -1 = -1 Hide Dex* 2 = +2 Intimidate Cha 2 = +1 +1 Jump Str* -3 = +3 -6 [speed 20] Listen Wis -1 = -1 Move Silently Dex* 2 = +2 Perform_1 Cha 1 = +1 Perform_2 Cha 1 = +1 Perform_3 Cha 1 = +1 Perform_4 Cha 1 = +1 Perform_5 Cha 1 = +1 Ride Dex 3 = +2 +1 Search Int -1 = -1 Sense Motive Wis -1 = -1 Spot Wis -1 = -1 Survival Wis -1 = -1 Swim Str** 4 = +3 +1 Use Rope Dex 2 = +2

  • = check penalty for wearing armor

Dwarf:

+2 constitution / -2 charisma (already included)

Can move 20 feet even if in heavy armor

Darkvision (see 60 feet in pitch-dark)

Stonecunning (+2 on searching stone, intuit depth)

+4 to avoid being bullrushed while standing on ground

+2 racial bonus on saves vs. poison

+2 racial bonus on saves vs. spells / spell-like abilities

+1 racial bonus to hit orcs and goblinoids

+4 dodge bonus on AC against giants

+4 stability bonus to avoid being tripped/bull rushed standing on ground

+2 racial bonus on appraise checks if stone/metal

Bio:

Thror Ironcast

This is a Test Campaign skycaptain95